Thursday, December 1, 2022

Week 15 VR Interactive Characters (Final Pass)

For this week I did a couple of things. I had to clean up my animation blueprint and my pawn blueprint from last week. I changed a lot and added in some new animations. The animations for Bowser Jr that we decide to keep for the final pass and improve was the idle and the carry. We decided to change our interaction animation and now Bowser Jr is surprised to see you if you are in his line of sight. It is now possible to pat him on the head and poke him in stomach. He also can return back to idle once you are out of his line off sight. Some more stuff I did was setting up the blocks so the would move and a coin would also jump out of them. I also checked the NavMesh for out final environment. Thwomph can also crash to the floor like he does in the game. I added some sound to make it more immersive as well.


 Perforce:


Some prop codes examples:


Animation BP and Pawn BP: Some stuff I change was how the animation are swap in between blueprints now. I removed all the casting and added in the new animation.

Final Delivery

For final delivery I was just polishing up my work and also helped with the rendering. I ended up going into the sequence a lot this deliver...