Wednesday, November 23, 2022

Week 13 VR Interactive Characters (Clean Pass)

 This week I was working on Bowser Jr again. Ankur had polish up Bowser Jr rig and I had to re-import it in engine. I took this time to start over with Bowser Jr animation and made a new pawn blueprint and animation blueprint for Bowser Jr. I was able to set up most of the animation given to me however I had a hard time trying to get the catch animation working properly. The goal for Bowser Jr interactive feature was to get him to catch a Bob-omb that you throw at him. I plan to hopefully get that done for final pass.




State Machine:
Animation Blueprint Graph:
Pawn Blueprint Graph:

Thursday, November 17, 2022

Week 12 VR Interactive Characters (Proxy Pass)

This week I had set up new folder (FIEA_NPC) for our new interactive character-- Bowser Jr. I started setting up the blueprint for Bowser Jr as well. SO far we have 4 animation for Bowser Jr: an idle, carry, carry, and a catching animation. These animation are not final for our idea of how to make Bowser Jr. interactive. So I have stated setting up possible senses we will be using get started with how we image Bowser Jr to be interactive. At the moment Bowser Jr as Pawn Sensing to know when the player is coming near him and will change animation depending on the distance of which you are in his range.


This was me setting up the folders.
 


The blueprint with pawn sensing and code on how he know he is close to you.

P4V:



Monday, November 14, 2022

Week 11 VR Hands And Props (Final Pass)

 For this week 11, I tired to make sure that our sockets for our hands and prop was working as well as set up the animations for the prop. Bob-omb has a different animation for when it picked up and returns to it's normal animation when it is no longer grabbed. The Bowser's hands also transition to different states depending on the object that is grabbed in the scene. For Bob-omb, the hand is not fully fisted and Bob-omb fits into Bowser hands. The brinks however, are small and bowser hands will closer into a fist when picking them.



I used preview asset to check and move sockets accordingly for prop pick up and making sure the prop socket was named correctly. I set up a simple animation swap in the blueprint for Bob-omb.

This was my attempt to make an working AI of Bob-omb walking and being able to change appearance, however, this was not completely successful and could not be finish for this pass. If given the chance I would like to continue it. 

Created a quick and simple master material for our group. 

I was also in charged of making sure all the materials and texture looked right in engine. 

Thursday, November 3, 2022

Week 10 VR Hands And Props (Clean Pass)

 

For week 10, I made sure that the new animation and hands got into the engine. There was a mistake and I had to redo the animation blueprint for the hand, The prop animation also got added in. There are two animations for the prop the walk and the grab animations. There is plans to add an idle animation and next week to be able to do a transition to the Bob-bomb grab animation. The sockets where added on to the prob but there is still some trouble setting it to match nicely in the hand. I am thinking of doing a more snap grab for Bowser and Bob-bomb.






New Folder Conventions:



Perforce:



Final Delivery

For final delivery I was just polishing up my work and also helped with the rendering. I ended up going into the sequence a lot this deliver...