This week I had set up new folder (FIEA_NPC) for our new interactive character-- Bowser Jr. I started setting up the blueprint for Bowser Jr as well. SO far we have 4 animation for Bowser Jr: an idle, carry, carry, and a catching animation. These animation are not final for our idea of how to make Bowser Jr. interactive. So I have stated setting up possible senses we will be using get started with how we image Bowser Jr to be interactive. At the moment Bowser Jr as Pawn Sensing to know when the player is coming near him and will change animation depending on the distance of which you are in his range.

P4V:
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